The didactic opportunities and possibilities of augmented and virtual reality (AR/VR) lie primarily in visualization (interactive 3D representation), instruction (interactive and location-independent) and interaction (virtual control panels, hand and finger gestures, voice commands). In this short face-to-face workshop, we would like to show you the possibilities and opportunities they offer and give you time to gain practical experience with them.
In the first part of the short face-to-face workshop, you will be presented with good practices in which augmented and virtual reality (AR/VR) have been designed and used in the context of university teaching. The second part offers you the opportunity to try out these technologies and explore how you can integrate them into your own teaching in a didactically meaningful way.
Learning objectives
After completing the workshop, you will be able to
- name good practice augmented and virtual reality (AR/VR) for teaching
- present the opportunities and challenges of using these educational technologies.
Classroom event: Technische Universität Dresden (TUD), Fritz-Foerster-Bau, Mommsenstraße 6, 01069 Dresden, Room 101
Further information: www.hd-sachsen.de/anmeldung/lehren-und-lernen-mit-augmented-und-virtual-reality-chancen-und-herausforderungen-in-der-hochschullehre
Registration: kursmanagement.hd-sachsen.de/sign_up/60c5269e68b73e92da007de5636cbf34
Course leader and contact person
Daniel Winkler is a lecturer in university didactics at the Zittau/Görlitz University of Applied Sciences. His work focuses on the basics of university didactics, engineering pedagogy, laboratory didactics and the use of simulation games and educational technology in university teaching. He studied at the Leipzig University of Applied Sciences (Bachelor of Engineering) and at the International University Institute Zittau of the Dresden University of Technology (Master of Arts). In his doctoral project at the Faculty of Education at the Technical University of Dresden, he is working intensively on the design of teaching/learning scenarios for the use of augmented reality. Since 2020, he has been a member of the Ingenieurpädagogische Wissenschaftsgesellschaft and the Ingenieure ohne Grenzen association.